In the previous tutorial we added a rotating shield to our player. The shield object would move in uniform circular speed around the player object. The shield was a kinematic body so that we can set velocity every frame to control its movement. In this tutorial, we will learn how to add an explosion using…
Category: Tutorials
Move Box2d Body In Circular Path in Libgdx
Recently there was a need to have a body rotate around another moving body, sort of like a shield. To achieve this functionality, initially we thought of using a revolute joint, available in box2d in libgdx. For revolute joint we would need a base or pivot body around which another body can rotate at a…
Using Scoreoid with Libgdx/Desktop
In January we wrote a post on how to integrate scoreoid in Libgdx for Android. In this post we would be integrating it for the desktop/PC version. For parsing JSON we are using the source code available in this link JSON in Java. Here is the Github link. In this post we would only explain…
Edge Shape in Box2d
Hi, We have been working on a new 2d libgdx platformer game for sometime now and it is coming along nicely. While working on it we found the need to add an edge shape rather a rectangle for our platforms. And we found out edge shapes are quite easy to add in box2d. At the…
Box2d Revolute Joint Example
Hi, In our upcoming android game we are adding some box2d joints and in this post we would be creating a revolute joint. We are using Libgdx engine to make the game. Below is a screenshot of what it looks like in game. At the end of the post, you can find the source files…
Using Scoreoid with Libgdx/Android
In this post(or maybe one more) we would integrate scoreoid with libgdx for Android environment. Before we start, check out Scoreoid here. Let me quote from their site “Scoreoid is a non-restrictive, reliable and easy to use server platform for game developers designed to handle but not limited to leaderboards, game achievements, player login, in-game…
Using Box2d Debug Renderer in Libgdx
This is an update to the older example (“using Box2d in Libgdx”) we put in the post here. We added box2d debug renderer to the code which is very simple to add and useful in seeing how box2d objects look like. In all of our example the objects we create in Box2d are scaled down…
Fragment Shader to Simulate Water Surface in LibGdx
In this tutorial we would simulate foreground water similar to the ones we see in many platformers. This shader is written in OpenGL Shading Language, so they can be applied in all environments using OpenGL for rendering and for DirectX it has be changed a bit but basic concept would remain the same. At the…
Drawing Part of Image in Libgdx
Hi, Its been long since we wrote any post about game development. In this post we would be writing a snippet to draw a part of image which can be used to simulate effect of health bar we see in game huds. We needed to this functionality in our next game though in a little…
Sprite Animation Art
Hi, We got some mails regarding how to make a sprite animation. So we will use one of the explosions we have used in a new game as an example. Here is the final animation. The gif was created in Gimp just to show how it looks in the game. If you are creating the…