Tag: 2d Water

Fragment Shader to Simulate Water Surface in LibGdx

http://amyantoinette.com/2011/10/jo-malone-boutique-nottingha.html/img_0800 In this tutorial we would simulate foreground water similar to the ones we see in many platformers. This shader is written in OpenGL Shading Language, so they can be applied in all environments using OpenGL for rendering and for DirectX

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