Tag: Android

Game Development in Android using Libgdx Part V

http://vancouveratmain.com/img_3495/ This would be a small tutorial regarding the basic structure of the Gameplay screen. We would start by creating the Gameplay class which would extend  the abstract class Screen which we made in Part I of this series. The structure would

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Game Development in Android using Libgdx Part IV

In this tutorial we would be creating two classes. One, the Game class which would be instantiated by Libgdx android/desktop projects and a MainMenu class. Game class would handle the different game screens present. Game: Before game class we would

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Game Development in Android using Libgdx Part III

In this tutorial we would finish the Menu Screen and look at the Camera and TapResponse class . Camera Making a wrapper for camera can help in lots of situations and decreases a lot of work later on. It can

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Game Development in Android using Libgdx Part II

As we mentioned in our last tutorial Game Development in Android using Libgdx Part I, we would be making buttons here which  appear in our main menu, taking reference from our game Polar. Before we get to the button class we would talk

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Game Development in Android using Libgdx Part I

In this post we will concentrate on different screens which are a part of a game like menus, scoreboard and gameplay. We would take our game Polar as a reference. Before going into the screens we would make a folder called

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Starting Game Development in Android with Libgdx

This post talks about the basics of game development in Android. In this post we would be assuming that you have eclipse and ADT plugin installed. Checkout the official link to see how. For setting up libgdx a video tutorial is

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