Hi, This will be a small post in which we would make a bullet or a projectile which can be added to a game. Most of the games have some sort of ranged weapon or an enemy having ranged weapons throwing bullets, arrows etc. Making a Bullet: We would consider AR-10 rifle kits bullet to…
Tag: Box2d
Using Box2d in Libgdx Game Part III
Hi, In this post we would make a box2d object manager to handle creation/deletion of objects. First we would make some changes in the BaseBoxObject class made in the last post to add option of deleting an object from the world and also an abstract function to draw the texture which would have to be…
Using Box2d in Libgdx Game Part II
Hi, In our last post we used box2d to make a body and attach a fixture to it. Then wrote fixed step update function to update the box2d physics in the game. Now we would attach a texture to the body. While attaching we take care that the texture is of similar shape to the…
Using Box2d in Libgdx Game Part I
Hello Everyone, Over the course of the next few weeks we would be covering the topic of using Box2d for physics in your libgdx app/game. In our recently released Android Game – Balloon Shooter we used Box2d for all the physics. Box2d is awesome in handling all the physics and gives realistic results. Integrating is…