Tag: Box2d

Arrows And Bullets in Box2d

Hi, This will be a small post in which we would make a bullet or a projectile which can be added to a game. Most of the games have some sort of ranged weapon or an enemy having ranged weapons

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Using Box2d in Libgdx Game Part III

Hi, In this post we would make a box2d object manager to handle creation/deletion of objects. First we would make some changes in the BaseBoxObject class made in the last post to add option of deleting an object from the

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Using Box2d in Libgdx Game Part II

Hi, In our last post we used box2d to make a body and attach a fixture to it. Then wrote fixed step update function to update the box2d physics in the game. Now we would attach a texture to the

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Using Box2d in Libgdx Game Part I

Hello Everyone, Over the course of the next few weeks we would be covering the topic of using Box2d for physics in your libgdx app/game. In our recently released Android Game – Balloon Shooter we used Box2d for all the

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