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Tag: Fragment Shader

Fragment Shader to Simulate Water Surface in LibGdx

Posted on September 27, 2012December 4, 2023 by Rahul Srivastava

In this tutorial we would simulate foreground water similar to the ones we see in many platformers. This shader is written in OpenGL Shading Language, so they can be applied in all environments using OpenGL for rendering and for DirectX it has be changed a bit but basic concept would remain the same. At the…

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