In this tutorial we will handle collisions. Before that we will add one more object type to our game and that is the boundary. As the boundaries in the game Polar were perpendicular to the axes so the collision check…
In this tutorial we will handle collisions. Before that we will add one more object type to our game and that is the boundary. As the boundaries in the game Polar were perpendicular to the axes so the collision check…
In this tutorial we show how to move the protagonist by tapping near it. We will make a class which would will handle the gravitational force applied to the protagonist on tapping the screen. For the lack of a better name…
In this tutorial we will start building the class for the protagonist. The protagonist went through many name changes in our game but for the purpose of this tutorial it would be called Hero. Its shape would be circular so from…
In this tutorial we will look at one part of initialization which would be to load a level from a text file. We will be taking our game Polar as the reference so we would be loading specific data needed…
This would be a small tutorial regarding the basic structure of the Gameplay screen. We would start by creating the Gameplay class which would extend the abstract class Screen which we made in Part I of this series. The structure would…
In this tutorial we would be creating two classes. One, the Game class which would be instantiated by Libgdx android/desktop projects and a MainMenu class. Game class would handle the different game screens present. Game: Before game class we would…
In this tutorial we would finish the Menu Screen and look at the Camera and TapResponse class . Camera Making a wrapper for camera can help in lots of situations and decreases a lot of work later on. It can…
As we mentioned in our last tutorial Game Development in Android using Libgdx Part I, we would be making buttons here which appear in our main menu, taking reference from our game Polar. Before we get to the button class we would talk…
In this post we will concentrate on different screens which are a part of a game like menus, scoreboard and gameplay. We would take our game Polar as a reference. Before going into the screens we would make a folder called…
This post talks about the basics of game development in Android. In this post we would be assuming that you have eclipse and ADT plugin installed. Checkout the official link to see how. For setting up libgdx a video tutorial is…