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Tag: Source Code

Voting Proposal Program in Solana

Posted on March 25, 2022May 4, 2024 by Rahul Srivastava

In the last week or so, I have been going through Solana docs to understand how Program Derived Addresses (PDAs) work. To get a hang of it, I have been working on a small voting proposal program which utilizes PDAs so that anyone can create a proposal and vote on in. A functionality which is…

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Solana Ride Sharing Application – Part 2

Posted on October 13, 2021August 30, 2022 by Rahul Srivastava

In the previous post, we covered the basics of how to store the data in the Solana blockchain. You can also find remote jobs related to blockchain to make money out of your passion. In this post, we will look into storing details in the blockchain based on the current state of the application. Application…

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Solana Ride Sharing Application – Part I

Posted on September 20, 2021March 5, 2022 by Rahul Srivastava

I participated in Building out Loud Solana hackathon. It turned out to be a good learning experience. It is my first time working on a blockchain project along with Rust and ReactJS framework and it took me some time to understand all of it. Let’s start with the final product. Here is the Github link…

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Using Scoreoid with Libgdx/Desktop

Posted on April 1, 2013December 20, 2023 by Rahul Srivastava

In January we wrote a post on how to integrate scoreoid in Libgdx for Android. In this post we would be integrating it for the desktop/PC version. For parsing JSON we are using the source code available in this link JSON in Java. Here is the Github link. In this post we would only explain…

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Edge Shape in Box2d

Posted on March 21, 2013December 4, 2023 by Rahul Srivastava

Hi, We have been working on a new 2d libgdx platformer game for sometime now and it is coming along nicely. While working on it we found the need to add an edge shape rather a rectangle for our platforms. And we found out edge shapes are quite easy to add in box2d. At the…

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Using Scoreoid with Libgdx/Android

Posted on January 8, 2013December 4, 2023 by Rahul Srivastava

In this post(or maybe one more) we would integrate scoreoid with libgdx for Android environment. Before we start, check out Scoreoid here. Let me quote from their site “Scoreoid is a non-restrictive, reliable and easy to use server platform for game developers designed to handle but not limited to leaderboards, game achievements, player login, in-game…

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Using Box2d Debug Renderer in Libgdx

Posted on October 8, 2012December 4, 2023 by Rahul Srivastava

This is an update to the older example (“using Box2d in Libgdx”) we put in the post here. We added box2d debug renderer to the code which is very simple to add and useful in seeing how box2d objects look like. In all of our example the objects we create in Box2d are scaled down…

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Box2d/Libgdx Example Code

Posted on May 8, 2012December 4, 2023 by Rahul Srivastava

Hi, We are uploading source code of a simple box2d-libgdx example. Here is the FileĀ In the attachment you would find three projects :- BoxLibgdxExample BoxLibgdxExample-desktop BoxLibgdxExample-android UPDATE :- The example now contains box2d debug renderer also which can be used to render box2d objects. Copy them in your eclipse workspace and import the projects in…

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