Author: Rahul Srivastava

Using Box2d Debug Renderer in Libgdx

This is an update to the older example (“using Box2d in Libgdx”) we put in the post here. We added box2d debug renderer to the code which is very simple to add and useful in seeing how box2d objects look

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Fragment Shader to Simulate Water Surface in LibGdx

In this tutorial we would simulate foreground water similar to the ones we see in many platformers. This shader is written in OpenGL Shading Language, so they can be applied in all environments using OpenGL for rendering and for DirectX

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Drawing Part of Image in Libgdx

Hi, Its been long since we wrote any post about game development. In this post we would be writing a snippet to draw a part of image which can be used to simulate effect of health bar we see in

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New Game For Android Market – Choozak

Hi, We have released a new Puzzle Game in Android Market – “Choozak” pronounced “Choozak“. Description:- Guide choozak, our hero, the egg with a helmet into its nest. There are some evil, dastardly, out of context enemies trying to stop

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Sprite Animation Art

Hi, We got some mails regarding how to make a sprite animation. So we will use one of the explosions we have used in a new game as an example. Here is the final animation. The gif was created in

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Adding Box2d Object in between a game

Hi, In our one of the previous post about adding box2d objects in game we created all the box2d bodies in the initialization phase and during the game we were just making the sensor objects (removing their collision response) so

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Showing Dialog in Libgdx Android

Hi, In this small post we would write on how to show android dialogs in libgdx code. It is pretty simple. We used dialogs when we had some processing going on or while changing screens. Create A Dialog: <?xml version=”1.0″

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Moving Platforms in Box2d in a Specified Path

Hi, In one of the previous post we moved a platform from a point A to point B and then back to point A and so on. In this post we would expand on it and move it in specific

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Integrating Open Feint in Android

Hi, In one of the previous post we had mentioned how to integrate Scoreloop in Android. This time we would be talking about integrating Open Feint as in our game Balloon Shooter we had used open feint for global scoreboard.

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Box2d/Libgdx Example Code

Hi, We are uploading source code of a simple box2d-libgdx example. Here is the FileĀ In the attachment you would find three projects :- BoxLibgdxExample BoxLibgdxExample-desktop BoxLibgdxExample-android UPDATE :- The example now contains box2d debug renderer also which can be used

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