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Author: Rahul Srivastava

New Android Game – Turtle Leap

Posted on September 7, 2013December 4, 2023 by Rahul Srivastava

Hi, We have published a new 2d endless platformer in Google Play Store. Try it out its free. Here is the link. If you like fishing you may be interesting in the info from https://www.modernaustralian.com/lifestyle/13466-how-to-choose-the-best-fishing-backup-tackle-box. Download :- Gameplay Video:

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Featured Developer on Scoreoid

Posted on April 18, 2013December 4, 2023 by Rahul Srivastava

Hi, We are the featured developer on the Scoreoid Website. You can read our interview here. Two of our games use Scoreoid :- Tap Shoot Zombie Speedboat Santa. Try them. They are free. Also if you are considering adding high scores, achievements etc in your game then you should try out Scoreoid. Its cross platform,…

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Using Scoreoid with Libgdx/Desktop

Posted on April 1, 2013December 20, 2023 by Rahul Srivastava

In January we wrote a post on how to integrate scoreoid in Libgdx for Android. In this post we would be integrating it for the desktop/PC version. For parsing JSON we are using the source code available in this link JSON in Java. Here is the Github link. In this post we would only explain…

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Edge Shape in Box2d

Posted on March 21, 2013December 4, 2023 by Rahul Srivastava

Hi, We have been working on a new 2d libgdx platformer game for sometime now and it is coming along nicely. While working on it we found the need to add an edge shape rather a rectangle for our platforms. And we found out edge shapes are quite easy to add in box2d. At the…

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Box2d Revolute Joint Example

Posted on February 15, 2013December 4, 2023 by Rahul Srivastava

Hi, In our upcoming android game we are adding some box2d joints and in this post we would be creating a revolute joint. We are using Libgdx engine to make the game. Below is a screenshot of what  it looks like in game. At the end of the post, you can find the source files…

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Using Scoreoid with Libgdx/Android

Posted on January 8, 2013December 4, 2023 by Rahul Srivastava

In this post(or maybe one more) we would integrate scoreoid with libgdx for Android environment. Before we start, check out Scoreoid here. Let me quote from their site “Scoreoid is a non-restrictive, reliable and easy to use server platform for game developers designed to handle but not limited to leaderboards, game achievements, player login, in-game…

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Our Fifth Game-Speedboat Santa released!

Posted on December 20, 2012December 4, 2023 by Rahul Srivastava

Hi, Okay first the big image. Tada. Google Play Store link :-  Speedboat Santa. We just released our fifth game in Google play store. Its called Speedboat Santa. As you can see with the name and the game, the December month has had an effect on us. Okay straight to the description. Santa lost his…

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Tap Shoot Zombie Featured in IndieGameHQ

Posted on December 18, 2012December 4, 2023 by Rahul Srivastava

Hi! We wanted to share a small update with you all. A few days ago our new game Tap Shoot Zombie was featured in IndieGameHQ which is a great site featuring many independent games. You should check out the site for news and updates from the indie gaming world. Thanks

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New Android Game – Tap Shoot Zombie!

Posted on November 26, 2012December 4, 2023 by Rahul Srivastava

Hi, We have released our fourth game for Android in Google Play Store- Tap Shoot Zombie!. Here is the link. Qr Code: If you would like to earn money while playing at vipcasinosites.com you will find a lot of options to have fun and make some money. Description:- Shoot zombies in this simple fun game….

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Using Box2d Debug Renderer in Libgdx

Posted on October 8, 2012December 4, 2023 by Rahul Srivastava

This is an update to the older example (“using Box2d in Libgdx”) we put in the post here. We added box2d debug renderer to the code which is very simple to add and useful in seeing how box2d objects look like. In all of our example the objects we create in Box2d are scaled down…

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