In this tutorial we would be creating two classes. One, the Game class which would be instantiated by Libgdx android/desktop projects and a MainMenu class. Game class would handle the different game screens present. Game: Before game class we would add some values in Assets class and make one more global settings class for screen….
Category: Tutorials
Game Development in Android using Libgdx Part III
In this tutorial we would finish the Menu Screen and look at the Camera and TapResponse class . Camera Making a wrapper for camera can help in lots of situations and decreases a lot of work later on. It can be used to easily incorporate different effects like rotation, scaling and translation(useful for platformer games)…
Game Development in Android using Libgdx Part II
As we mentioned in our last tutorial Game Development in Android using Libgdx Part I, we would be making buttons here which appear in our main menu, taking reference from our game Polar. Before we get to the button class we would talk about the BitmapFont and Text Wrapper classes BitmapFont: They are bitmaps which contain array of…
Game Development in Android using Libgdx Part I
In this post we will concentrate on different screens which are a part of a game like menus, scoreboard and gameplay. We would take our game Polar as a reference. Before going into the screens we would make a folder called assets in Android Project. Here is the screenshot of the folder structure of the project….
Starting Game Development in Android with Libgdx
This post talks about the basics of game development in Android. In this post we would be assuming that you have eclipse and ADT plugin installed. Checkout the official link to see how. For setting up libgdx a video tutorial is available in the developers’ site along with written instructions. You can download the library from their google…