Skip to content

Rotating Canvas Games

Menu
  • Games
    • Balloon Shooter
    • Choozak
    • Polar
    • Tap Shoot Zombie!
    • Speedboat Santa
    • Rapid Car Rush
    • Turtle Leap
    • Crossword
  • HTML5 Games
    • Speedboat Santa HTML5
    • Choozak HTML5
  • Blog
  • Tutorials Index
  • About Us
  • Contact Us
  • Privacy Policy & Terms and Conditions
    • Privacy Policy
    • Terms and Conditions
    • Copyright Notice
    • Disclaimer
Menu

Tag: Android

New Android App – Crossword

Posted on July 11, 2017December 4, 2023 by Rahul Srivastava

Download :- Description :- Free English crossword puzzle to satisfy your passion for Crosswords. This fun educational puzzle contains both easy 13×13 crosswords and medium 15×15 puzzles. Improve your vocabulary with many different words across various themes like Animals, Animals Kids, Animals Collective Terms, Art Terms, Artists, Astronomy, Authors, Auto Parts, Bay, Capitals, Carriages, Cartoon…

  • Tweet
Read more

Using Box2d Debug Renderer in Libgdx

Posted on October 8, 2012December 4, 2023 by Rahul Srivastava

This is an update to the older example (“using Box2d in Libgdx”) we put in the post here. We added box2d debug renderer to the code which is very simple to add and useful in seeing how box2d objects look like. In all of our example the objects we create in Box2d are scaled down…

  • Tweet
Read more

Showing Dialog in Libgdx Android

Posted on June 13, 2012December 4, 2023 by Rahul Srivastava

Hi, In this small post we would write on how to show android dialogs in libgdx code. It is pretty simple. We used dialogs when we had some processing going on or while changing screens. Create A Dialog: <?xml version=”1.0″ encoding=”utf-8″?> <LinearLayout xmlns:android=”http://schemas.android.com/apk/res/android” android:layout_width=”wrap_content” android:layout_height=”wrap_content” android:orientation=”vertical” > <ImageView android:id=”@+id/imageWaitDlg” android:layout_width=”wrap_content” android:layout_height=”wrap_content” android:src=”@drawable/pleasewait” android:contentDescription=”@string/waitString” /> </LinearLayout>…

  • Tweet
Read more

Moving Platforms in Box2d in a Specified Path

Posted on May 22, 2012December 4, 2023 by Rahul Srivastava

Hi, In one of the previous post we moved a platform from a point A to point B and then back to point A and so on. In this post we would expand on it and move it in specific path which has more than 2 points which we find in many platformers like mario…

  • Tweet
Read more

Box2d/Libgdx Example Code

Posted on May 8, 2012December 4, 2023 by Rahul Srivastava

Hi, We are uploading source code of a simple box2d-libgdx example. Here is the FileĀ In the attachment you would find three projects :- BoxLibgdxExample BoxLibgdxExample-desktop BoxLibgdxExample-android UPDATE :- The example now contains box2d debug renderer also which can be used to render box2d objects. Copy them in your eclipse workspace and import the projects in…

  • Tweet
Read more

Moving Platforms in box2d

Posted on April 30, 2012December 4, 2023 by Rahul Srivastava

Hi, In this post we would me making moving platforms in box2d. In most of the games especially platformers we have these moving objects which would go on a specific direction for a fixed distance and come back. A Static Rectangular Platform: First we will make a simple platform which would be static and can…

  • Tweet
Read more

Arrows And Bullets in Box2d

Posted on April 25, 2012December 4, 2023 by Rahul Srivastava

Hi, This will be a small post in which we would make a bullet or a projectile which can be added to a game. Most of the games have some sort of ranged weapon or an enemy having ranged weapons throwing bullets, arrows etc. Making a Bullet: We would consider AR-10 rifle kits bullet to…

  • Tweet
Read more

Using Box2d in Libgdx Game Part III

Posted on April 22, 2012December 4, 2023 by Rahul Srivastava

Hi, In this post we would make a box2d object manager to handle creation/deletion of objects. First we would make some changes in the BaseBoxObject class made in the last post to add option of deleting an object from the world and also an abstract function to draw the texture which would have to be…

  • Tweet
Read more

Using Box2d in Libgdx Game Part II

Posted on April 17, 2012December 4, 2023 by Rahul Srivastava

Hi, In our last post we used box2d to make a body and attach a fixture to it. Then wrote fixed step update function to update the box2d physics in the game. Now we would attach a texture to the body. While attaching we take care that the texture is of similar shape to the…

  • Tweet
Read more

Using Box2d in Libgdx Game Part I

Posted on April 14, 2012December 4, 2023 by Rahul Srivastava

Hello Everyone, Over the course of the next few weeks we would be covering the topic of using Box2d for physics in your libgdx app/game. In our recently released Android Game – Balloon Shooter we used Box2d for all the physics. Box2d is awesome in handling all the physics and gives realistic results. Integrating is…

  • Tweet
Read more

Posts navigation

  • 1
  • 2
  • 3
  • Next
©2025 Rotating Canvas Games | Built using WordPress and Responsive Blogily theme by Superb