Tag: Tutorial

Drawing Part of Image in Libgdx

Hi, Its been long since we wrote any post about game development. In this post we would be writing a snippet to draw a part of image which can be used to simulate effect of health bar we see in

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Sprite Animation Art

Hi, We got some mails regarding how to make a sprite animation. So we will use one of the explosions we have used in a new game as an example. Here is the final animation. The gif was created in

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Adding Box2d Object in between a game

Hi, In our one of the previous post about adding box2d objects in game we created all the box2d bodies in the initialization phase and during the game we were just making the sensor objects (removing their collision response) so

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Showing Dialog in Libgdx Android

Hi, In this small post we would write on how to show android dialogs in libgdx code. It is pretty simple. We used dialogs when we had some processing going on or while changing screens. Create A Dialog: <?xml version=”1.0″

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Customizing View Adapters in Android

This tutorial is a more general tutorial, focussing on an Android UI aspect that can be used in games as well as other apps. View Adapters are a useful feature which allow us to reuse UI skeletons. The official Android

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Moving Platforms in Box2d in a Specified Path

Hi, In one of the previous post we moved a platform from a point A to point B and then back to point A and so on. In this post we would expand on it and move it in specific

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Integrating Open Feint in Android

Hi, In one of the previous post we had mentioned how to integrate Scoreloop in Android. This time we would be talking about integrating Open Feint as in our game Balloon Shooter we had used open feint for global scoreboard.

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Box2d/Libgdx Example Code

Hi, We are uploading source code of a simple box2d-libgdx example. Here is the FileĀ In the attachment you would find three projects :- BoxLibgdxExample BoxLibgdxExample-desktop BoxLibgdxExample-android UPDATE :- The example now contains box2d debug renderer also which can be used

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Moving Platforms in box2d

Hi, In this post we would me making moving platforms in box2d. In most of the games especially platformers we have these moving objects which would go on a specific direction for a fixed distance and come back. A Static

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Arrows And Bullets in Box2d

Hi, This will be a small post in which we would make a bullet or a projectile which can be added to a game. Most of the games have some sort of ranged weapon or an enemy having ranged weapons

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