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Tag: Tutorial

Moving Platforms in Box2d in a Specified Path

Posted on May 22, 2012December 4, 2023 by Rahul Srivastava

Hi, In one of the previous post we moved a platform from a point A to point B and then back to point A and so on. In this post we would expand on it and move it in specific path which has more than 2 points which we find in many platformers like mario…

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Integrating Open Feint in Android

Posted on May 12, 2012December 4, 2023 by Rahul Srivastava

Hi, In one of the previous post we had mentioned how to integrate Scoreloop in Android. This time we would be talking about integrating Open Feint as in our game Balloon Shooter we had used open feint for global scoreboard. First make an account in Open Feint and add a game to it. You would…

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Box2d/Libgdx Example Code

Posted on May 8, 2012December 4, 2023 by Rahul Srivastava

Hi, We are uploading source code of a simple box2d-libgdx example. Here is the File In the attachment you would find three projects :- BoxLibgdxExample BoxLibgdxExample-desktop BoxLibgdxExample-android UPDATE :- The example now contains box2d debug renderer also which can be used to render box2d objects. Copy them in your eclipse workspace and import the projects in…

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Moving Platforms in box2d

Posted on April 30, 2012December 4, 2023 by Rahul Srivastava

Hi, In this post we would me making moving platforms in box2d. In most of the games especially platformers we have these moving objects which would go on a specific direction for a fixed distance and come back. A Static Rectangular Platform: First we will make a simple platform which would be static and can…

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Arrows And Bullets in Box2d

Posted on April 25, 2012December 4, 2023 by Rahul Srivastava

Hi, This will be a small post in which we would make a bullet or a projectile which can be added to a game. Most of the games have some sort of ranged weapon or an enemy having ranged weapons throwing bullets, arrows etc. Making a Bullet: We would consider AR-10 rifle kits bullet to…

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Using Box2d in Libgdx Game Part III

Posted on April 22, 2012December 4, 2023 by Rahul Srivastava

Hi, In this post we would make a box2d object manager to handle creation/deletion of objects. First we would make some changes in the BaseBoxObject class made in the last post to add option of deleting an object from the world and also an abstract function to draw the texture which would have to be…

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Using Box2d in Libgdx Game Part II

Posted on April 17, 2012December 4, 2023 by Rahul Srivastava

Hi, In our last post we used box2d to make a body and attach a fixture to it. Then wrote fixed step update function to update the box2d physics in the game. Now we would attach a texture to the body. While attaching we take care that the texture is of similar shape to the…

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Using Box2d in Libgdx Game Part I

Posted on April 14, 2012December 4, 2023 by Rahul Srivastava

Hello Everyone, Over the course of the next few weeks we would be covering the topic of using Box2d for physics in your libgdx app/game. In our recently released Android Game – Balloon Shooter we used Box2d for all the physics. Box2d is awesome in handling all the physics and gives realistic results. Integrating is…

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Post Game Score In Facebook from Android

Posted on April 1, 2012December 4, 2023 by Rahul Srivastava

For posting score in Facebook using facebook sdk we first need to create an Android app for Facebook. Go to Facebook Apps Page and login with the account from which you want to create the app. Then go to Create New App and after clicking on it you would get a APP ID and APP SECRET…

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Generating Enemies Randomly In Game

Posted on March 29, 2012December 4, 2023 by Rahul Srivastava

In this post we would be focusing on adding game objects automatically in random positions to make high score/infinite mode similar to the one in Polar. Grid: To start off we make a Grid, i.e. we divide the playable screen area into small squares/rectangles of equal size. Then each grid piece would store information like…

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