Hi, We have published a new 2d endless platformer in Google Play Store. Try it out its free. Here is the link. Download :- Gameplay Video:
Hi, We have published a new 2d endless platformer in Google Play Store. Try it out its free. Here is the link. Download :- Gameplay Video:
Hi! We wanted to share a small update with you all. A few days ago our new game Tap Shoot Zombie was featured in IndieGameHQ which is a great site featuring many independent games. You should check out the site…
Hi, We have released our fourth game for Android in Google Play Store- Tap Shoot Zombie!. Here is the link. Qr Code: Description:- Shoot zombies in this simple fun game. One touch control, just tap to shoot. Gather points. Unlock…
Hi, We have released a new Puzzle Game in Android Market – “Choozak” pronounced “Choozak“. Description:- Guide choozak, our hero, the egg with a helmet into its nest. There are some evil, dastardly, out of context enemies trying to stop…
We want to share a small news. Balloon shooter got reviewed by willshyre on the site DroidIdol. Score: 72/100 Here is a link to the review.We encourage you to comment on and share that page while we would try to improve…
In this post we would be talking about integrating scoreloop in libgdx. We would be assuming that you have created a Scoreloop account and have added a game for which you would have the SECRET String provided by Scoreloop. It…
There are some parts of the code which you would want to run in the android version but not in the desktop version of your game/app like adding ads, integrating scoring libraries like (OpenFeint, Scoreloop etc). It really simple to…
In this post we will cover how to make a 2d Animation for a sprite. Firstly we will need different sprites which would constitute the animation. Lets take for example we have 3 images Animation1.png, Animation2.png and Animation3.png. First we…
This would be a really quick post for handling the back key in android. Back key, if not handled, would mostly exit the application which is its intended purpose but sometimes there is need to give the user a warning popup…
In this tutorial we will be updating the different game states depending on time/enemy collision/star collections. We will edit the LevelManager class to handle changes. LevelManager.java public class LevelManager{ //……….. public Boolean IsPaused; …